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Chrkeller said:
Soundwave said:

I said graphics mode, which is 30 fps on PS5, it runs at 4K with some dips. 

Rebirth honestly isn't *that* great looking, it has nice art style, but it doesn't look much better if at all better than Horizon: Forbidden West on the PS4. 

For Square-Enix they're not going to have the money to go much higher than that visually, you need 10+ million in sales to get that and FFXVI and Rebirth both ain't sniffing that.

I don't need to read an article on DLSS, I can run 540p to 1080p DLSS right now on my screen on multiple games, it looks good enough, much better than 540p native on current Switch games. For a 8 inch 1080p display, I think frankly for a demanding port going for 720p native is simple a waste. You're not going to see a night and day difference between 540p to 1080p DLSS versus 720p to 1080p DLSS on a 8 inch 1080p screen, no way. It's a waste of pixels. You'd be better off using those pixels to add a 40 fps undocked mode (40 fps, 540p DLSS to 1080p is still fewer pixels than 720p @30 fps DLSS). By the way Nintendo has patented their own upscaling tech which is likely just their own name for DLSS but they specifically cite 540p to 1080p upscaling in the patent ... you better get used to it because it most definitely is going to be used a lot on Switch 2 and it looks fine. 

The undocked mode just needs to be good enough to play the game, it's not necessary that it be some super high resolution image, it's a waste on a small screen. 

The PS5-Switch 2 gap I don't think is going to be as large as PS4-Switch 1 ... the PS4 had 7x the bandwidth the Switch 1 did for example (176GB vs 25GB/sec), the PS5 only will have 3.7x (446GB/sec vs. 120GB/sec), so roughly that gap is cut in half and Nvidia GPUs don't need as much bandwidth to begin with because of tile based rendering as well. The PS5 actually is not a big improvement in memory bandwidth, only about 2.5x better than a PS4, the Switch 2 at 120GB/sec is close to 5x improvement over the Switch 1. The PS5 has to render a shit ton more pixels than the Switch 2 will too because, Switch 2 will be able to go down to very low resolutions (540p) to get a game running. Then we have the Series S which is even below that and most 3rd parties are still committed to Series S. 

Quality mode is the same as graphics mode.  And FF16 doesn't remotely touch 4k.  It is 1080p to 1440p via dynamic resolution.

Those are just facts.  FF17 isn't hitting 4k on the ps5.  Most games are not close to 4k on the ps5.  Alan Wake 2 on the ps5 via graphics mode is 1272p, doesn't even hit 1440p.  

Fact: S2 will have to reduce more than resolution to run modern games.  There will be significant reduction to lighting, shadows, RT, filtering, textures, draw distance and volumetric effects.  

1/4 the bandwidth is going to impact fidelity.  Fact.  

Graphics mode is 4K 30 fps on the PS5 for FF7 Rebirth. 

If they reuse this same engine, which I think they will have to for FF17, absolutely that's a huge disparity. 1/3.7th the bandwidth is not a huge disparity when one system has to render 4K and the other one is doing even 720p, that's 9x more pixels the PS5 has to render with only 3.7x more bandwidth and Nvidia has tile based rendering which requires less bandwidth to begin with than AMD GPUs on top of that. 

FF7 Rebirth is basically the engine I think they're stuck with, they're not selling enough games to justify going higher than that, Rebirth as is probably still cost a pretty penny even as is, I would say probably north of $150 million. 

They can reuse that engine for 17 and Remake Part III and probably get a decent Switch 2 version along with a version that still looks fine on PS5 at 4K/30, lower res/60.