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Soundwave said:
Chrkeller said:

From digital foundry for FF16:

"Quality mode is typically 1080p to 1440p, upscaled to 4K, while performance mode seems to top out at 1080p but often drops lower."

FF17 isn't going to be 4k on the ps5...  not a chance at all.  Not even a remote one.

And there are dozens of DLSS articles, feel free to educate yourself.  DLSS doesn't work well for 540p to 1080p, there isn't enough input for the model.  DLSS is for 1080p to 1440p or 1440p to 4k. 

None of this tech works like you think it does.  Like none of it.  

I said graphics mode, which is 30 fps on PS5, it runs at 4K with some dips. 

Rebirth honestly isn't *that* great looking, it has nice art style, but it doesn't look much better if at all better than Horizon: Forbidden West on the PS4. 

For Square-Enix they're not going to have the money to go much higher than that visually, you need 10+ million in sales to get that and FFXVI and Rebirth both ain't sniffing that.

I don't need to read an article on DLSS, I can run 540p to 1080p DLSS right now on my screen on multiple games, it looks good enough, much better than 540p native on current Switch games. For a 8 inch 1080p display, I think frankly for a demanding port going for 720p native is simple a waste. You're not going to see a night and day difference between 540p to 1080p DLSS versus 720p to 1080p DLSS on a 8 inch 1080p screen, no way. It's a waste of pixels. You'd be better off using those pixels to add a 40 fps undocked mode (40 fps, 540p DLSS to 1080p is still fewer pixels than 720p @30 fps DLSS). By the way Nintendo has patented their own upscaling tech which is likely just their own name for DLSS but they specifically cite 540p to 1080p upscaling in the patent ... you better get used to it because it most definitely is going to be used a lot on Switch 2 and it looks fine. 

The undocked mode just needs to be good enough to play the game, it's not necessary that it be some super high resolution image, it's a waste on a small screen. 

The PS5-Switch 2 gap I don't think is going to be as large as PS4-Switch 1 ... the PS4 had 7x the bandwidth the Switch 1 did for example (176GB vs 25GB/sec), the PS5 only will have 3.7x (446GB/sec vs. 120GB/sec), so roughly that gap is cut in half and Nvidia GPUs don't need as much bandwidth to begin with because of tile based rendering as well. The PS5 actually is not a big improvement in memory bandwidth, only about 2.5x better than a PS4, the Switch 2 at 120GB/sec is close to 5x improvement over the Switch 1. The PS5 has to render a shit ton more pixels than the Switch 2 will too because, Switch 2 will be able to go down to very low resolutions (540p) to get a game running. Then we have the Series S which is even below that and most 3rd parties are still committed to Series S. 

Quality mode is the same as graphics mode.  And FF16 doesn't remotely touch 4k.  It is 1080p to 1440p via dynamic resolution.

Those are just facts.  FF17 isn't hitting 4k on the ps5.  Most games are not close to 4k on the ps5.  Alan Wake 2 on the ps5 via graphics mode is 1272p, doesn't even hit 1440p.  

Fact: S2 will have to reduce more than resolution to run modern games.  There will be significant reduction to lighting, shadows, RT, filtering, textures, draw distance and volumetric effects.  

1/4 the bandwidth is going to impact fidelity.  Fact.  



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