By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
Chrkeller said:

540p DLSS looks like utter crap. DSLL works better at higher resolutions.  Effective DLSS requires at least 720p, preferably 1080p.

All modeling, including DLSS, is simple...  more data input (e.g. resolution) the better the output.

Edit

And the ps5 doesn't have a chance on God's green earth of being native 4k with FF17.

Switch 2 ports will need to be more than reduced resolution.  Shadows, reflections, anisotropic, AA, RT, occlusion, draw distance, texture quality, etc will all need to be reduced as well.  

540p on a handheld screen isn't that bad, a lot of Switch 1 games run at 540p or lower without DLSS.

And yeah, settings like shadows and draw distance will need to be tweaked, but that's not a big obstacle, we saw this done with countless ports to Switch 1 like Witcher 3, Doom 2016/Eternal, Hellblade, Dying Light, Kingdom Come Deliverance, Hogwarts Legacy, etc.

Agreed.  The requirements for a small screen are different than a large one.  But the S2 is a hybrid so it will need to support output to a big screen.

The S2 can absolutely get ports.  But at 75% the ram amount and at 1/4 the memory bandwidth....  anybody who thinks the S2 is getting the ps5 version just at a lower resolution is daffy.  

And anyone who doesn't mind the sacrifices for a switch 2 version has my full support.  People are entitled to their preferences.  I just get annoyed when people are misleading, likely intentionally, about tech.