Soundwave said: 540p to DLSS 1080p looks surprisingly good, have tested it even on huge 4K displays, it will be fine on a small 8 inch 1080p display, honestly I think it's a waste of power to spend more of your pixel budget for a higher resolution on a screen that small. You'd be better off if you have overhead to try and go for a 40-60 fps mode or something than wasting pixels to get to 720p to scale DLSS up to 1080p ... it's not going to make a massive difference on a small 1080p display. FF7 Rebirth is near 4K native on the PS5 per Digital Foundry (30 fps mode). FF17 is likely not going to look much better than Rebirth, probably will be using the same exact engine. They don't have the sales to justify going up any more in graphics, tough shit graphics whores you should have bought FF16 and FF7 Remake but the market has spoken and y'all didn't show up, same thing for Alan Wake 2, these a lot of these games are not selling big numbers. Switch 2 gonna benefit, already has Call of Duty (thanks MS for buying Activision), got itself Persona, now mainline Final Fantasy and Kingdom Hearts is probably next. Square-Enix stock got rocked on the news of poor FF16 and flat out bad FF7 Rebirth sales, their new president is going running to Nintendo on his knees, need that Japan market leading console to have franchise growth. |
From digital foundry for FF16:
"Quality mode is typically 1080p to 1440p, upscaled to 4K, while performance mode seems to top out at 1080p but often drops lower."
FF17 isn't going to be 4k on the ps5... not a chance at all. Not even a remote one.
And there are dozens of DLSS articles, feel free to educate yourself. DLSS doesn't work well for 540p to 1080p, there isn't enough input for the model. DLSS is for 1080p to 1440p or 1440p to 4k.
None of this tech works like you think it does. Like none of it.
Last edited by Chrkeller - on 15 May 2024