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Tico said:
Soundwave said:

540p to DLSS 1080p looks surprisingly good, have tested it even on huge 4K displays, it will be fine on a small 8 inch 1080p display, honestly I think it's a waste of power to spend more of your pixel budget for a higher resolution on a screen that small. You'd be better off if you have overhead to try and go for a 40-60 fps mode or something than wasting pixels to get to 720p to scale DLSS up to 1080p ... it's not going to make a massive difference on a small 1080p display.

540p DLSS to 1080p looks waaaaaaaaaaaay better than than 540p native current Switch games do, and you're getting basically on top of an image that looks closer to 1080p free anti-aliasing to boot, which is a nice bonus of DLSS, it basically provides you an anti-aliasing solution too.

I don't know if there is information in English, but in Spanish there are many sites that explain that the human eye only sees 4k if you stand 1 meter away from an 80-inch screen. Full HD is 1080p, it is what Blu-ray movies had, and they called it full HD because that is what the human eye can see.

Another scam is the issue of ray tracing. It takes thousands of computers to generate a single minute of real ray tracing. What the consoles have are lighting techniques, but they are not ray tracing.

And as for the issue of the paintings, well this is the only thing that no one knows if it is a scam or not. Above 60 frames per second most of the human eye switches off. And no one knows if this is good or bad.

I repeat that I don't know if there is information in English, but in Spanish there is a lot. An example:

https://www.youtube.com/watch?v=awYAtJCEMb0

Switch 2 in portable mode has to go to 540 or 720p and 60 frames. And in television mode it has to go to 1080p and 60 frames.

Real path tracing will take even a 4090 hours to render a 2-3 second clip if you want a high resolution image that still is noisy, yeah any kind of "real time graphics" is not even close if you are the type of person picky about that stuff. 

Here's a popular Blender benchmark called The Barbershop ... it takes a 4090 almost 4 minutes to render *one frame* of this at 1440p resolution on Blender Cycles (real deal path tracing). This guy has 8 4090s working together and it still take 55 seconds to render one frame of this demo. 

https://www.youtube.com/watch?v=06fsBox0_7E

Last edited by Soundwave - on 14 May 2024