Chrkeller said: 540p DLSS looks like utter crap. DSLL works better at higher resolutions. Effective DLSS requires at least 720p, preferably 1080p. All modeling, including DLSS, is simple... more data input (e.g. resolution) the better the output. Edit And the ps5 doesn't have a chance on God's green earth of being native 4k with FF17. Switch 2 ports will need to be more than reduced resolution. Shadows, reflections, anisotropic, AA, RT, occlusion, draw distance, texture quality, etc will all need to be reduced as well. |
540p on a handheld screen isn't that bad, a lot of Switch 1 games run at 540p or lower without DLSS.
And yeah, settings like shadows and draw distance will need to be tweaked, but that's not a big obstacle, we saw this done with countless ports to Switch 1 like Witcher 3, Doom 2016/Eternal, Hellblade, Dying Light, Kingdom Come Deliverance, Hogwarts Legacy, etc.