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Chrkeller said:

540p DLSS looks like utter crap. DSLL works better at higher resolutions.  Effective DLSS requires at least 720p, preferably 1080p.

All modeling, including DLSS, is simple...  more data input (e.g. resolution) the better the output.

Edit

And the ps5 doesn't have a chance on God's green earth of being native 4k with FF17.

Switch 2 ports will need to be more than reduced resolution.  Shadows, reflections, anisotropic, AA, RT, occlusion, draw distance, texture quality, etc will all need to be reduced as well.  

DLSS 960p so Quality setting at 1440p is already very good, but if you play on 4K 1080p, 1270p and 1440p are all very good.