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I may be misreading the point of a couple of posters here but SE's experimental bombs did not happen in a vacuum.

SE had a big hand in fumbling the marketing and the timing of some of these releases, NEO TEWEY being a good example. OT1 had a much better marketing push than OT2 when Nintendo was the publisher outside Japan and, while there is no way measure the exact effect, it seems to have payed off, comparatively.

My point is that, while giving publishing chances to games that experiment is good, SE did not go all the way in properly supporting a lot of these releases.

Last edited by AddRat - on 26 April 2024