Kyuu said: SquareEnix did a fair bit of experimentation and variety latey and released a ton of A and AA titles... that bombed terribly. Their only big "recent-ish" success story was NieR Automata (which was something of a mircale for it to even exist in a AA -almost AAA- form, but they didn't develop it anyway). Octopath Traveler and Triangle Strategy were successful too, but OT2 underperformed even though it was superior to the first and released on all major platforms, as opposed to OT1 skipping Playstation entirely. DragonQuest is stagnant and is yet to find its big moment in the west. Final Fantasy spinoffs like World of FF pretty much bombed despite being a good and charming little game and a return to classic ATB. Tokyo RPG Factory stuff were lowbudget and apparently extremely forgettable. The Diofield Chronicle and Babylon's Fall were major bombas. Valkyrie Elysium (still love how this game feels and I plan to get it), NEO TWEWY, and Stranger of Paradise bombed or underperformed too. The (J)RPG community as a whole is very limited. It's easier for less popular titles like Xenoblade, or Persona, or NieR (barely an RPG) to find growth vs Final Fantasy which was already close to the cap and needs a miracle to break it. I guess FF16 being virtually an action "non-RPG" was their idea to breakthrough, and it didn't really go well. Perhaps they should go with an improved Rebirth formula for the next mainline entry and hope their writers don't screw up! Curious what they're going to do with DQ12. |
I could be the odd man out but square makes their games way to fricking big and lost a number of sales from me. I liked Octo and was going to get the sequel until I read it was 60 hours.... I don't have time for more than one 60+ hour game a year, and that is saved for stuff like Tears.
Again, it could just be me, but I'd square would do more 15 to 30 hour games, I would buy them.
I loved Automata and Triangle.
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