haxxiy said:
What I meant is that this isn't a matter of support being extensive or not, is the fact that its market is smaller than the raw hardware sales would indicate. As I mentioned, 50% of Switch game sales are first-party games and its attach rate is marginally lower than the other consoles, so it effectively behaves as if it had a 60-70 million user base for third-party developers (compared to other home consoles with maybe 10-15% first-party). That's still considerable, of course, but it's a market closer to the Xbox One than the PlayStation 4, let alone Steam, so not one that would result in miraculous sales. |
I guess I just disagreed with the phrase that it is "not actually that attractive to other publishers"; I think it's more that power is just a much bigger caveat with Switch that it is for PS/Xbox due to its low spec nature.
Regarding Final Fantasy, should Switch 2 be successful, I think late ports of FF7/16, if possible, could do well. Switch audience are big on JRPGs.