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Conina said:
EpicRandy said:

Console manufacturers create systems that offer capabilities but they cannot control how those would be used. They could if they issued license agreements that force devs to hit those targets but that would be too restrictive.

Fair enough for third party games.

But Hellblade 2 is a first party game. So Microsoft can't control the devs on their own payroll?

You guys really hate creative freedom huh? Microsoft literally used Ninja Theories 30fps demos as the flagship proof of Series X's power. 

Again what strikes me as weird is this logic as if 60fps has only just arrived in the console  space this gen and suddenly its all anyone can tolerate. We've had 60fps N64 games like Fzero, developers and players alike have always supported different technical ambitions for different games. For those of you who truly think 30fps is unplayable or sub 1440p is blurry mess you just have to take to a PC because nothing about the history of console gaming has suggested this to be the case.

As far a resolution goes, some games are softer than others but benefit in other areas, many HD era games were actual sub HD like COD4, a game which literally revolutionised the "HD" era. The average gamer (i.e the financial heart of the industry) is not pixel counting to decide whether they're happy with their box or not.  Every single game on PS5/Series X is boosting an output resolution that was not possible on PS4/Xbox One so they're all doing their job of taking advantage of 4k displays. A game like Hellblade is delivering visuals people have not experienced before on an Xbox console, it too is doing it's job even if not in the way some on here prefer.

Last edited by Otter - on 15 April 2024