Chrkeller said:
Perhaps. I just would have expected more out of the series x. Honestly I hope the switch 2 puts 1st party games at 60 fps. 30 fps is awful for anyone who has experience at 60+. |
I can't imagine this game being that heavily CPU bound, will be interesting to see what digital foundary say but I suspect they're intentionally not including a 60fps mode on Series X because they don't want invest time in that experience and they want everyone to play it at the highest settings the hardware can allow.
Only last thing I'd add is that for sure people who have gotten used to super high frames (90+) may not be able to go back to 30fps, but console gamers have constantly been jumping between 30 and 60 on different games consistently throughout every generation. They'd go from playing Call of Duty/GT/Fortnight, to playing something like Uncharted 4 or God of War on the PS4. Or playing 3D Mario/Smash Bros/Mario Kart etc to Playing Zelda. Even across generations we've seen franchises jump like Ratchet and Clank used to be 60fps on PS2, then became 30 on PS3/PS4.
I actually think one thing that makes it very difficult for people to tolerate 30fps on console and the discourse we see a lot online nowadays (aside from the popularity of Digital foundary etc) is the existence of a toggle/option within a game in real time, the brain takes time to adjust if you go down from 60 at the flick of a toggle.. Which I think deep down is part of the reason why Ninja Theory also do not want to allow the option in-game, to not create that experience. Having only a 30fps mode means people acclimate to it, the absence of an option doesn't create this back of forth of users weighing up the benefits and not being fully satisfied with either. I'm thinking to the FFVII Rebirth situation where lots are complaining about how blurry the 60fps mode is, but the option of a 60fps is making them equally unsatisfied with the smoothness of the 30.