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HoloDust said:
curl-6 said:

Motion Plus and with it gyro was most likely going to happen anyway regardless of Sixaxis, it's just the natural next evolutionary step from the Wiimote. The gyroscope itself goes back to the 1800s, its not like it was invented for the Sixaxis.

And the Wii had games that require tilting motions like Sixaxis from launch with Excite Truck. Heck, Kirby Tilt n Tumble had tilt controls on the Gameboy Colour back in 2000; whether you use a gyroscope or an an accelerometer to measure it ultimately doesn't really matter.

Sure, gyro is nothing new, but Sixaxis was the first that was standard controller with it and that enabled gyro aiming (with 3 Axis / 6DoF) which is not the same as what you're mentioning (which is 2 Axis). And if IIRC, Wii Motion Plus would be there from the start, if Nintendo didn't think it's too expensive for the time (or something like that). But it wasn't there from the start, and gyro in PS3 controllers were.

So, as I said, I will never think of sitting and playing BotW or Sniper Elite or any of the other games you mentioned that are played with standard controllers with gyro aiming and think "oh, this comes from the Wii legacy", but I will fire up Eleven Table Tennis VR and think "oh, this is similar (but way more precise) to what was Wii doing".

Sixaxis existed, just like motion controls technically existed before the Wii, but that's not where motion controls on Switch come from.

You can trace back the lineage of motion on Switch through Nintendo's own hardware going back to way before the Sixaxis. Its existence is incidental.

I really don't think many people using motion controls on Switch today are going to be thinking "wow, to think this all started with the Sixaxis."