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HoloDust said:
curl-6 said:

You can draw a pretty straight line from the original Wiimote to Motion Plus to the gyro sensor in 3DS and Wii U to the Switch, I really don't think modern motion controls on Switch would be meaningfully affected if Sixaxis had never happened.

Or you can just look at history, figure out that Sixaxis was first "standard industry" controller that had gyro, and that playing aircrafts in Warhawk in 2007 on PS3 isn't any different than playing games on Switch I've bolded in my original reply, which has "standard industry" controller with gyro - unlike playing Wii Sports Resort, where having "per hand" gyro/motion enabled controllers is quite a bit different experience akin to modern VR and games like Eleven Table Tennis, All in One Sports, Walkabout Mini Golf and similar.

I'm not belittling Wii (I love it and still regularly play it after all these years), but get up and play of Wii and VR titles is for me very different from sit down and gyro aim games on PS3/VITA/PS4/PS5 and WiiU/Switch - and that's why I don't see (mostly optional) "Doom Eternal and Sniper Elite, to BOTW and Splatoon" that you mentioned as actual "motion control" games that are legacy of Wii, instead of gyro aiming games of PS3.

Now Sony did doubled down on that initially, only to forget all about it later, so it could be said that Nintendo later popularized the concept. If anything, all this  reminds me a bit of iPhone fans preaching that iPhone was the first smartphone.

Motion Plus and with it gyro was most likely going to happen anyway regardless of Sixaxis, it's just the natural next evolutionary step from the Wiimote. The gyroscope itself goes back to the 1800s, its not like it was invented for the Sixaxis.

And the Wii had games that require tilting motions like Sixaxis from launch with Excite Truck. Heck, Kirby Tilt n Tumble had tilt controls on the Gameboy Colour back in 2000; whether you use a gyroscope or an an accelerometer to measure it ultimately doesn't really matter.