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haxxiy said:
NyanNyanNekoChan said:

I'm not sure how or when this game managed to lose me. I thought Remake was fantastic, but whenever I play Rebirth, I feel impatient and frustrated by it. Perhaps the issues I previously highlighted during my initial 20 or so hours of playtime has compromised my experience.

Remake is objectively more bloated and more poorly paced than Rebirth. You're talking about 20 hours of OG FF7 ballooned into 60 on Rebirth (with maybe 30 minutes of mandatory mini-games) vs. 4 hours ballooned into 30 on Remake.

That statement certainly isn't indicative of my own experience. With the inclusion of the side content (which as you probably saw from my prior post, was the primary source of my troubles with regards to the pacing) I spent half of my time jollydudgering around in Rebirth - at least until I dropped the side content. Meanwhile, what I really wanted to do was engage with the combat, particularly as a result of the other pacing issue I brought up in my first impressions post on the 10th March about the combat mechanics.

I accept the point made with regards to the portion of the OG game that was balloned for both games. I suspect this will translate into the content of the main story specifically being better paced in Rebirth compared to Remake, if you were to watch them both as a movie or whatever.

Xxain said:

Throwing Rebirth in a blender with XVI would have been a perfect balance of Story and sidestuff. Rebirth has a lot of side content, but it really breaks the pacing of the game. XVI does not offer anything outside of fighting but is very focused. I would of preferred Rebirth to be a linear focused adventure with shit to do along the way(Think FFX) rather than big open sandboxes that put the story on hold if you do them. They reminds me of the Mirror Quest in Twilight Princess or the Collect the Tri-Force pieces in Wind Waker. This not mean that the sandboxes, I love them, but not to use them for UBISOFT stuff. 

I don't blame Square for making Rebirth open world, given that Rebirth is the point in the OG game when the map opens up, but the side content really did become too much for me by chapter 6 or so - especially given my lack of free time. I think I would have preferred an approach more similar to FFXVI early on, but I suppose that wasn't going to happen.

I guess it's a difficult task to make an open world engaging nowadays. In the OG game, the map was chibified, and you had optional towns to visit and what not, but nowadays that's all main story content, which leaves less left for the content on the side.

It's odd, usually I would like the content I'm being presented with. I'm doing everything I can to try to enjoy the game more, and despite my gripes I still do mostly enjoy it. Sometimes I think it's me that's the problem and not the game, but then the game asks me to do something like find Cait Sith in the Gold Saucer as part of the main story, which I spend 5/10 minutes doing before giving up and resorting to looking up a guide, then I start thinking it's definitely the game that's the problem once again.