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Combat wise I would love to see a hybrid of XII, XIII and VII R.

XIII- Broad Team wide tactics/paradigms (not every input being selected) and have combat keeping an eye on all team members unlike VII's and XVI's tendency for people to go off and have their own combat with little input from the player.

XII- Ability to have very specific influence on individual character behaviour (gambits) but unlike XII's gambits having a more simplified real time implementation of this and not everything being done before battle.

VII- Controlling character placement/positioning playing a role, being able to jump to any character on the fly, key skills being selected through slow motion, some reflexive input for lead character.