Soundwave said:
I think what is actually going to happen 1.) A shift away from the standard single player/single pay title to GAAS business model where they will try to extract that extra money in a stealth ways and get player commitment for a couple of years instead of investing 6-8 years of development time + massive cost for a game that the player beats in one weekend and then never touches again. 2.) Eventually they will probably trying bumping the standard price to $80, but hopefully not for a few years yet. 3.) A lot of companies are just going to say "fuck this" and not even bother really even making games in that budget range. You're going to get fewer games that try to have high end graphics and production values and probably more of a proliferation of the "PS4 game on steroids" type thing. 4.) PC and Nintendo platforms will benefit with a lot more multiplatform content that they haven't enjoyed in the past. XBox and Playstation platforms will basically have no exclusives. I think Switch 2 owners will be playing games like Halo, Call of Duty, Forza, Madden NFL, Street Fighter VI, mainline Monster Hunter, Persona, mainline Resident Evil games that they did not get on the Switch 1 natively as an example. May take a little bit for some of those IPs, but eventually I think that's where that's headed. |
I don't disagree, but I think what they'll end up with is a handful of GAAS that perform on somewhat the same level as GTAV, and many other games and devs will suffer greatly. Big AAA will have to be $80, $90, or even $100 to make them worthwhile in comparison to the quality we got last gen. I see everything between AAA and GAAS suffering quite a lot.
I don't necessarily see cross platform as a bad thing. It's mostly a good thing, and shouldn't hurt companies like PS much as long as their games are exclusive to the PS platform as a whole for a while before going to another platform.