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160rmf said:
EricHiggin said:

That's why you don't raise them across the board. Only for the biggest AAA games, assuming there's a bright outlook for them. If you've got a AAA game that didn't seem to hit the mark before launch, don't charge more for it and upset people.

My point still stands. Let's say Rockstar charges 100US+ for price entry on GTA VI and additional costs for GTA online besides the online tax on consoles, what would be left for those consumers spend on other titles available, even those that maintain a regular price tag? Instead of buying GTA and other games, their purchase list will only consist on GTA.

GTA is a lot like COD. People playing those games are mostly only playing those games anyway, so they can charge as much as they want for them. Plus those games have little to no competition in their genre.

Should consoles ban GTA and COD? Limit playtime for those titles?

Making games is partially about catering to the consumer. If your game doesn't sell that well, even if you've made something great and unique, you've gotta accept it's seen as niche or you've gotta make something else that people will pay for and play.