160rmf said:
My point still stands. Let's say Rockstar charges 100US+ for price entry on GTA VI and additional costs for GTA online besides the online tax on consoles, what would be left for those consumers spend on other titles available, even those that maintain a regular price tag? Instead of buying GTA and other games, their purchase list will only consist on GTA. |
GTA is a lot like COD. People playing those games are mostly only playing those games anyway, so they can charge as much as they want for them. Plus those games have little to no competition in their genre.
Should consoles ban GTA and COD? Limit playtime for those titles?
Making games is partially about catering to the consumer. If your game doesn't sell that well, even if you've made something great and unique, you've gotta accept it's seen as niche or you've gotta make something else that people will pay for and play.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







