| Soundwave said: I think 100 million is a rough go for a lot of publishers, but they're willing to go to that range for certain titles. If $300 million, $400 million, $500+ million becomes the standard for "high tier" games, the industry is headed for a lot of pain. 100% too Starfield (400 million budget) is likely going to end up on PS5 and Switch 2 at some point. |
The higher the budget, the more they charge for a game. Why not, assuming they think consumers will pay it. However, if they spend $400 mil and the game ends up like Starfield, then you've gotta bite the bullet and charge less than you would want to. Simple as.
If the consumer won't pay the higher price for the higher input cost game, assuming it's worthy, and you can't sell enough, then you know you've got to limit AAA game budgets to less than that.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







