Soundwave said: I think 100 million is a rough go for a lot of publishers, but they're willing to go to that range for certain titles. If $300 million, $400 million, $500+ million becomes the standard for "high tier" games, the industry is headed for a lot of pain. 100% too Starfield (400 million budget) is likely going to end up on PS5 and Switch 2 at some point. |
The higher the budget, the more they charge for a game. Why not, assuming they think consumers will pay it. However, if they spend $400 mil and the game ends up like Starfield, then you've gotta bite the bullet and charge less than you would want to. Simple as.
If the consumer won't pay the higher price for the higher input cost game, assuming it's worthy, and you can't sell enough, then you know you've got to limit AAA game budgets to less than that.