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Soundwave said:
EricHiggin said:

I usually stick with USD but used CAD there. 

With the rest of the price increases across the industry, and especially since PS has gotten away with it, since it's not just greed and has enough legitimacy behind it, at least from the consumers perspective, I'm a little surprised they haven't hiked the price of the biggest budget games. As long as they left the rest alone as they are, especially with some games like HD2 priced the way the was, I don't see it really hurting them, but helping, and if this meant less layoffs, I don't see why they wouldn't do it.

I grew up close to the US/Canada border, I remember my dad paid $90 for Super Mario Bros. 3 back in the day, lol. Street Fighter 2 on the Super NES was marked up by some retailers to that as well. $80 CAD/pop for N64 games for 3rd party games was pretty standard too. 

They do want to hike the price of games, Capcom's president even openly admitted that he feels games should cost more, it's just a delicate balancing act for them, it's coming, but in the mean time they really like that GAAS model. Why settle for $80 when you can sucker gamers into getting $100+. 

I imagine GTA6 is going to have a heavy GAAS component. 

That's why I think it's weird. The industry is calling for higher prices, yet SNY isn't doing it. They typically lead when it comes to moves like this. Maybe just because their image isn't as peachy as it was for PS4 so they're more careful about making these moves perhaps.

I agree, GTA VI online is going to 'bankrupt' many casuals. I have to assume SNY and MS are battling for some type of partnership for that very game. The profits are going to be astronomical.

Soundwave said:
EricHiggin said:

Except SNY drops GoW Valhalla DLC not all that long ago and gives it away for free, then lays off almost 1000 people and closes a studio.

With moves like this, is makes more sense why they aren't charging more for blockbuster AAA though.

They should have charged at least a reasonable price for Valhalla and they could totally charge $80 for the biggest AAA games.

Those decisions were probably made a while ago, recently now Sony themselves came out and said they must invest more into GAAS titles, so that basically tells you where their head is at today. 

Their new president is talking all about how they must get higher margins and wants more multiplatform games. 

I can't see why they couldn't go from let's give it away free to let's charge $20 or $30 or whatever, as they got closer to launch and realized more income would totally be beneficial and not just from a pure greed perspective considering the layoffs.