Soundwave said:
Either that or they will force you to pay some other way, ie: locking content behind DLC paywalls that normally would have been in the base game and getting your $$$ that way. This is why all these companies are in love with the GAAS model, they don't want to just get a one time payment of $70 anymore, they want to shift the industry to something where you pay $100-$150 for a game but they yank you along for a few years to get that extra money. |
Except SNY drops GoW Valhalla DLC not all that long ago and gives it away for free, then lays off almost 1000 people and closes a studio. HD2 is also cheap and isn't an MTX money pit.
With moves like this, it makes more sense why they aren't charging more for blockbuster AAA though.
They should have charged at least a reasonable price for Valhalla and they could totally charge $80 for the biggest AAA games.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







