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Cerebralbore101 said:

You have a right to make backup copies of your games, but do you have a right to make backup copies of decryption keys?

Doesn't the law state that helping people bypass copyright protection is illegal?

Even when copyright law permits your use of a work, it may be illegal to circumvent an access-control technology to make that use. From the university of Michigan...

17 U.S.C. § 1201 prohibits the circumvention of any technological measure that “effectively controls access” to a work that is protected under U.S. copyright law. For instance, it is generally illegal under this provision to circumvent the Content Scramble System that restricts access to in-copyright works on some DVDs. This is known as the anti-circumvention provision of section 1201. Section 1201 also prohibits trafficking in tools that circumvent effective access controls or circumvent controls that protect “a right of the copyright holder under this title.” That is known as the anti-trafficking provision.

Did Bleem allow people to play digital copies of games? Perhaps Bleem won their legal battle because people were simply using it to play games they already owned? Or perhaps Bleem allowed people to download and pirate games off the Internet too. Anybody know the history of Bleem well enough to answer this?

As far as I'm concerned Yuzu and MigSwitch devs are leeches that skirt around the grey areas of the law with no regard to the damage they cause.

I remember reading about Bleemcast in a gaming mag back in the day. It was supposed to allow you to play your PlayStation discs on the Dreamcast and take advantage of the newer consoles better processor and graphical output!

I had a Dreamcast and never owned a PlayStation, so I was excited, thinking I'd have access to that whole library without needing the console.

But because of the goings on behind the scenes, only a small number of games supported it, most notably Metal Gear Solid.

https://en.wikipedia.org/wiki/Bleem!

Last edited by burninmylight - on 29 February 2024