haxxiy said:
Just a small correction to your numbers, remember RDNA3 and beyond have double FP32 instructions per INT32 just like Ampere and Ada. Since most games are bottlenecked by the latter that doesn't mean much in practice. The 7600 XT is 20 TF in theory but performs just like a PS5-tier GPU, so I doubt that will be the case for the PS5 Pro (looking into it now, people forgot to multiply the rumored 60 CUs by 2 again when estimating specs). I don't think you can a 7600M and underclock it to the degree it would make a reasonable battery life with Series S-like power (~ 8 RDNA3 TFlops) but you probably could if it were 5/4 nm, so that's already doable. |
I didn't take that into account actually. Didn't even come to mind. Probably like you said, because it doesn't really matter at the moment. Plus it would make it more confusing to some for no reason really. It would be like using Vega's RPM and saying that gave PS4 Pro like 8TF or whatever, which wasn't really the case, and only rarely might some devs go to the trouble of putting it to real good use getting considerable extra performance from it. The rest of the time, in most cases, it might've added a slight bump to performance but that's it.
As for the handheld itself, 4 old TFs or 8 new TFs, let's just say 4TF to make it easy, should be doable by 2026 if XB wanted to launch that early, but it might be a little more costly that early, maybe. If they wait until 2028, 4TF should totally be doable with decent battery life.