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Mar1217 said:

As much as I liked every WiiU games I played, they were not numerous in the least and end of it's life had an anemic software output with sometimes questionable games that people still laugh at today.

It's true the Switch took most of it's important software there to port it on its sucessor but it also made them better than the WiiU could.

3DS is more difficult to debate cuz depending on what you're looking for the 3DS was a machine unlike the other handhelds I played before and I really like the library offered there.
I'd argue the Switch has surpassed it now after the whole 7 years but the 3DS nonetheless has a strong library unlike its home console counterpart.

Agreed. While I haven't played more than about 10 indies on Wii U, the only steady releases for the majority of the Wii U's life were digital-only indie games that were considered mediocre at best, crappy shovelware sometimes as well.

Two of the direst times in the Wii U release schedule were Early 2013 all the way until Pikmin 3 in August and all of 2016 onward. 

Any droughts Switch has had is more if there's not enough Nintendo games you want to play or you don't care about indies or third-party ports. Switch has been more or less drought-free during its lifespan. 



Lifetime Sales Predictions 

Switch: 156 million (was 73, then 96, then 113 million, then 125 million, then 144 million, then 151 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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