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KrspaceT said:

Nintendo fans certainly buy more of them, which I do wonder if third parties consider a problem. Do they consider Sony's first party a problem too, come to think of it?

Of course the statement of 'only buy Nintendo games' may only pertain to AAA games. Wonder if the people who say it would outright say 'Yeah you have 40 Indie games on your system, but you won't buy Mortal Kombat 1, therefore you are the reason AAA doesn't bother with your kind'.

...If Nintendo's large userbase not warranting more focus in development isn't a problem in of itself.

Also gotta understand that some might gel well with the structure of most AAA experiences. Western RPG aren't too much my thing, I'm pass my shooter teenage phase and being open world or extremely realistic might not be the selling points you think could efficiently sell a fanbase that's been conditioned to look for other types of games.

Like personally, I bought so many of Square Enix AA games this generation and other either exclusives or multiplat games that were ported on Switch because these are my style of games I want to experience and you might not see big devs studios seek because they'd be deemed not suitable for mass market. 

As for Indies, I think since the WiiU, Nintendo gave indie devs the access a to wider support with the Indie World presentations and space they've got to share on Nintendo Direct. And it reflex on the sales. You just have to look through the Eshop to realize how many of these games are charting pretty high because people actually seek them. They're not being undervalued by the platform, it's stands proundly in the whole of its ecosystem.



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