Soundwave said:
540p to 1080p looks fine on a smaller display, shit I have even tested this on my 77 inch Samsung QD-OLED S90C that I got for Black Friday (with kick ass second gen QD OLED panel, so don't lecture me on TV tech, that's not a can of worms you want to open up) and it's passable. I had friends over who are guys who play COD, Elden Ring, GTA, Madden NFL (ie: typical gamers) and they had no idea that they were playing Cyberpunk 2077 at only 540p to 1080p resolution. From 540p, DLSS can begin to resolve a pretty decent looking image. For docked mode 720p to 1440p would look fine. With 720p DLSS can definitely start to cook. There is no freaking point to rendering natively on a system like this, if you have a PC GPU that can draw 300 watts, that's a different story, but on a Switch as a developer there is no point to native rendering. DLSS gives a good enough image that has anti-aliasing basically baked in on top of that, you'd be stupid to render natively. |
Lol, so you are going from "comparable" to "passable." Good stuff. Either way we are saying the same thing. Switch 2 games on a large TV will be passable buy not great quality. 1080p was antiquated a decade ago.
720p DLSS will be OK, not great.
The story hasn't changed. Mobile has limitations, personal opinion on what people prefer. I'll stick with my native 1440p upscaled to 4k at 60 fps with medium settings. The idea that 720p 30 fps low settings isn't noticeable compared to 1440p 60 fps medium settings is just dumb.
And if people didn't care the ps5 wouldn't be selling millions.
Last edited by Chrkeller - on 12 January 2024