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There's multiple reasons why industry wise, these kind of long far from release teasers are done. From building a continuous hype and relevancy, recruiting staffs along the development side, etc ...

But from a customer perspective, sh*t is aggravating sometimes.
Honestly it's not like I'll actually mind a barebone teaser but I'll get probably more angry when it comes to games advertising themselves with the "demos" which are total proof of fabrication concept not representing the actual game we'll have.

Not only that but as said, you'll have to wait to half a decade to maybe hope the resolution of it comes nearer.
This should honestly not be done in the name of our sanity but oh well, pick n choose what you want to be crazy for in the next 5 years if it makes you happy.

Not like game development isn't a thing too for multiple projects who have to be scrapped and re-tooled along the way.
I mean Dead Island 2 is the most recent example of this case and in the meantime, Metroid Prime 4 might finally see the end of the tunnel after a reboot production cycle to another dev which will have lasted the whole thing a whole console generation.

Anywoo, Monolith Soft stays winning by having their RPG ready to go less than a year from announcement and even advancing them from initial schedule while also not being a broken AAA western mess.

That's how things should be in the most ideal world ...



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