By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Shadow1980 said:

No. It's just that they don't need to make conventional consoles anymore. They've been doing their own thing for a long while now, and it's worked out for them for the most part (there was the Wii U flopping). People buy Nintendo systems mainly to play Nintendo games, and Nintendo is still popular and culturally relevant enough to where their systems and games will sell very well. The Switch line is essentially guaranteed to sell 100M+ units each generation so long as Nintendo has the games and the marketing savvy.

Also, form factor aside, the Switch is probably their most conventional system to date. Playing one on the TV doesn't feel all that dissimilar from playing on PS or Xbox (that Pro controller is fantastic). It' just that it's lack of horsepower means third parties were less likely to release big AAA titles for it. And again, that relative lack of third-party AAA games was most certainly not to the Switch's detriment. It became the #3 console ever almost entirely on the basis of Nintendo's first-party output. The attach rates for some of the top-selling Switch games are probably the envy of the industry.

But as a hypothetical, if they did decide to make another conventional console (say, in a what-if scenario where MS exits the market, giving Nintendo room to fill the gap), I'm sure they'd do quite well with it if they put their minds to it. They made really good conventional consoles in the past, so I'm sure they'd be able to do so again. The only reason they're stopped making conventional consoles in the first place is because they miscalculated when they made the N64 cartridge-based, a decision that ultimately led to Sony dominating for two generation straight, forcing Nintendo to change strategy. They still make good-quality hardware, and I'm sure if they made a new conventional console they'd have the horsepower to attract all the big third-party AAA games. The only thing they'd need to do is bring their online system up to par with that of PS & Xbox, i.e., a proper friends list system, a proper matchmaking system, and preferably also trophy/achievement system. I tried playing Mario Kart 8 online with a friend some months ago and it was a messy, clunky system.

This I feel is more important than specs at this point. There's very little chance Nintendo will ever be up to par with home console specs again, unless as you said they take a risk with it if Microsoft leaves the console business. 

But an achievements system would be super easy. If Xbox 360, PS3, and Vita can do it then any system can in terms of specs. 

Far more important than that is online. I should be able to play Switch games similar to PSN or Xbox's network with more robust and common dedicated servers, built-in console voice chat, easier friend searching and discovery, etc. It's wild that Xbox 360, a platform released in 2005, has had better online than Switch in probably every conceivable way. You could even make the argument that the original Xbox (whose Xbox Live launched in 2002) has similar or better online to Switch. 

Nintendo usually caters well to core gamers that love Nintendo games, but they fall flat consistently if you are a core gamer who likes multiplats. Even Switch, which likely has the best core gamer third-party lineup for a Nintendo platform since the SNES, has clear limitations (largely horsepower but also online). 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima