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Soundwave said:

They could have made Wind Waker as the second Zelda on the system.

Making it as the first Zelda game at a time where the GameCube badly needed a system seller was extremely irresponsible.

Miyamoto hated the Wind Waker art style too, the Zelda team hid what they were doing from him and when he first saw it he "cringed" and then stated it would hurt the sales of the game.

And he was 100% right.

If you want to do that fine, make it the 2nd Zelda on the system (2nd Zelda games tend to be more experimental), but you can't be serious and do shit like that as the main Zelda. You have a responsibility to sell systems, that's an example of what happens when you let the inmates run the asylum. You end up with a system that can't even outsell the XBox, which was Microsoft's 1st attempt at a console.

The other problem is that they were desperate to get out a Zelda for GameCube, so Wind Waker didn't have very long of a development. 2001-2005 Nintendo really seemed uncharacteristically reluctant to delay games. We also saw that with Super Mario Sunshine, which launched less than a year into the GCN's life.

Post-2005 mindset Nintendo probably would've released Wind Waker (or some other 3D Zelda) around Holiday 2003 globally, and Sunshine probably would've been a Holiday 2002 or February-May 2003 release.

Shoot, even Super Smash Bros. Melee which is very highly-rated as well was rushed. It only had about 13 months of development, and the six clones were in there because they didn't have time to make more unique fighters. 

I still don't know what Nintendo was thinking having a cel-shaded Zelda with a lot of sailing as the first new Zelda game on GameCube. Even though Wind Waker is a loved game after launch and now, the optics at the time were horrible. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima