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Hynad said:
Mar1217 said:

Small revolution in Open World game design when Xenoblade Chronicles X made its debut on WiiU. It had a lackluster main story but the rest of it made me in awe to what the medium is capable of producing when the rest of it clicks nicely. It solidified actual vertical Open World design which wasn't present back then and didn't get popular before Breath of the Wild would follow with it's take on it.(Made in part by Monolith Soft too).

That’s revisionist history. Many games had verticality in their open world design long before those 2 games.

Appart from a big maybe on GTA V. I'd be happy to hear which game adopt a strong vertical design in their open world prior to the XCX and BOTW.



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