| burninmylight said: Nintendo both tried too hard with the GCN and didn't try hard enough. Exact same issue with the Wii U, which I'm still amazed it didn't remember that lesson after the GCN. Sony and MS have been mostly clear with their marketing strategy and target demographics. I say mostly because MS in the Kinect era started committing the same mistakes, especially with the launch of XB1 and the forced Kinect 2.0. |
Exactly. This is why Nintendo's attempts at being edgy came off as lame to people because as someone mentioned, it always felt like an out of touch dad trying to be hip with the kids of today.
Just look at the third party deals Nintendo made during this era, they were all targeting PS1 originated franchises like "Hey gamers! You like Resident Evil and Metal Gear Solid right!? Well now they're on Nintendo too!" But the generation was already being defined by Gran Theft Auto, Halo, and others that weren't on Nintendo. The GameCube felt like a PlayStation 1 killer... That was seven years late to the party.
It feels like every time Nintendo tries to pander to the PS/Xbox crowd, it always fails (GameCube, Wii U launch). They're much more successful when they're offering something different from the big two (DS, Wii, Switch).







