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Soundwave said:

A Vita wasn't really anywhere close to a 360/PS3 though. It's 28 gigaflops, and XBox 360 is 250 gigaflops ... almost a 10x gap.

The Switch is 393 gigaflops docked, the XBox One is 1.2 teraflops, that's only about a 1/3 gap.

So a Switch is much closer to the actual home consoles it launched against (PS4/XB1) than a Vita was (versus PS3/360) even though Vita was somewhat impressive hardware.

The Switch is 157 gigaflops undocked, the Xbox One 1.2 teraflops, that's also almost a 8x gap.
The Switch is 157 gigaflops undocked, the PS4 1.84 teraflops, that's almost a 12x gap.

Since every Switch games has also to run in the battery constrained handheld mode, that is the correct benchmark for minimum specs of a game... not the docked mode. Undocked mode ain't optional for developers.