IcaroRibeiro said: The importance of motion controls on Switch is overstated, there are a few titles that make heavy use of it to make motion control abense dealbreakers. From major software only Ring Fit Adventure and Switch sports come to mind, and at this point we can easily affirm Switch Sports was almost inconsequential to the console's success. On the other hand, handheld titles with virtually no use of motion controls are major contributors. Historically handheld-heavy titles like Animal Crossing and Pokemon coming to Switch did wonders for its overall success and popularity. Switch giving the option for gyro aiming is alright for people who like this crap, but not centering their design games around motion controls is their biggest wave to 3rd party developers and "hardcore" gamers alike. |
Of course, few games straight up require motion controls compared to the Wii, and it's not the main focus of the console. But it's still a big part of the system's appeal as there are still plenty of games that support motion controls or are designed with them in mind (like ARMS, Mario Odyssey, No More Heroes III). And several of the best selling games on Switch focus on Motion (like Ring Fit for example).
The Switch is successful in part because it's able to seamlessly accommodate these different play styles (Handheld, traditional games, touch, motion) that it allows it's library to have something for everyone.
Also, Gyro aiming is not crap...