| Slownenberg said: No way. Switch was the first hybrid, and launched with a game that blew the industry away. I don't see how next gen they would generate that sort of buzz as the thing everyone needs to own. Also Covid helped boost sales for a couple years as well. |
Exactly. Nintendo needs to keep kookiness and gimmicks to optional control schemes and their software, not forced like it often has been.
N64 and GCN were up to par in specs but held back by bizarre game mediums (Cartridges, miniDVDs) that focused on anti-piracy measures instead of storage or being dev-friendly.
Wii was a home-run, to say the least. But it is annoying that there isn't more GameCube and Classic Controller support.
3DS had enjoyable 3D that you could slide around, but it never reached its full potential. Midway through the 3DS's life, some major software didn't even support 3D anymore.
The Wii U forced the tablet to even setup the console, and some games required it. Quite simply, it scared most devs and publishers and added to the cost of Wii U.
Switch thankfully only has a small number of games that force you to use the JoyCons.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







