By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Slownenberg said:

No way. Switch was the first hybrid, and launched with a game that blew the industry away. I don't see how next gen they would generate that sort of buzz as the thing everyone needs to own. Also Covid helped boost sales for a couple years as well.

Now of course Nintendo could have sold a lot more Switch's if they'd pushed it more aggressively like with price cuts and more models (a cheap Home model for example), and price cuts on games, but they went for the selling 150m systems without a price cut strategy, which is a truly astounding feat.

So next gen Nintendo COULD be a lot more aggressive to try to keep up closer to Switch sales, but let's be honest they aren't gonna do that.

I'd say as long as they do the basics, ie. don't really screw up like price it at over $400, or tack on and try to push some useless unnecessary gimmick (think 3DS, WiiU), and as long as its backwards compatible, and they keep pushing the bounds of plenty of their IP, then it will probably still sell like 110m.

At this point their goal should be to emulate playstation sales. They have a very popular game system design now (hybrid play), they need to keep consistent with that, barring any revolutionary advances in ways to play games the next few decades, and just keep putting out better more refined versions of that while pushing their IP and always keeping everything affordable. They do that and they can be like Playstation after the PS2 (which was of course Playstation's huge 150m+ selling system), after which they've done 86m, 117m, and looking like probably another ~120m this gen. Which is to say, consistently easily over 100m and even when you really screw up you still sell over 80m. That's what Nintendo needs to try to do. Stay consistent with system design, consistent with great games that push gaming and try out new game experiences, and consistent with 100m+ sellers.

Exactly. Nintendo needs to keep kookiness and gimmicks to optional control schemes and their software, not forced like it often has been.

N64 and GCN were up to par in specs but held back by bizarre game mediums (Cartridges, miniDVDs) that focused on anti-piracy measures instead of storage or being dev-friendly. 

Wii was a home-run, to say the least. But it is annoying that there isn't more GameCube and Classic Controller support. 

3DS had enjoyable 3D that you could slide around, but it never reached its full potential. Midway through the 3DS's life, some major software didn't even support 3D anymore. 

The Wii U forced the tablet to even setup the console, and some games required it. Quite simply, it scared most devs and publishers and added to the cost of Wii U.

Switch thankfully only has a small number of games that force you to use the JoyCons. 



Lifetime Sales Predictions 

Switch: 156 million (was 73, then 96, then 113 million, then 125 million, then 144 million, then 151 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima