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There are two arguments I don't understand that I see on this site and others.
1. Breath of the Wild feels like a proof of concept or tech demo compared to Tears of the Kingdom. I don't get this argument. Breath of the Wild is already a large game with plenty to do.
2. Tears of the Kingdom feels like DLC. This I really don't understand. Tears of the Kingdom has changed more than enough from Breath of the Wild in content and its structure to be its own game.
All that being said, I do prefer Breath of the Wild after having just finished the final boss in Tears of the Kingdom. Breath of the Wild had more of a wow and newness factor, and better lore to the game. The crafting in Tears of the Kingdom is clunkier than I would have liked, and I don't feel any impetus to really go crazy with it. The depths offer a lot of area to explore but I'm not overly fond of exploring in the dark and gloom. The gloom mechanic is also a negative to me, and harvesting sundelions to deal with it is annoying.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima