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Hiku said:

For me I like having achievements in game.
Not because I try to 100% a game and get all of them. But because they serve as a digital footprint to remind me of what I was doing, at a specific time in my life.

This actually unraveled a mystery for me about when I played MGS4 as my memory didn't check out (for good reason, because after looking at the timestamps on my achievements, I realized that I stopped playing it for years and then picked it up again.)

It also helps me know when a friend is past a certain point in a game so we can talk about it without spoilers.
Or even if we don't talk about it, just for me to know that, "Ah, they're past this boss now." or "They stopped playing at this point".

There's really no reason for Nintendo not to add this if they add an option to turn it off, in case someone has an issue with it for whatever reason.

Having an achievements system is also nice for devs and players to see how far people get in objectives and if they even complete the main quest of a game. It amazes me how many games have under 20% of players completing the main quest on PSN. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima