zero129 said:
Before this post i dont think i seen anyone say how it will have a chipset that outperforms the PS5 and XSX. Only in Ray Tracing and that is very much possible. As when it comes to Ray Tracing and Dlss Nvidia is so far beyond AMD its not even funny at this stage. It is a joke to all PC gamers how much AMD is behind here. As for your other part Nintendo only has to pay for the hardware that supports the features nothing more so like i said even if it cant use the same level of graphics and rays as say a 4090 it will still be possible to do them better than the PS5 and the XSX |
RT performance is also contingent on the pre-raster geometry drawn by the GPU and the CPU, you can't get around that no matter how many dedicated cores you throw at the problem.
To be fair, though, in the best best best case scenario for the Switch successor (the Orin chip having ~2000 Ada cores and running at comparable clocks to consumer GPUs when docked), you might have matched the RT performance of a PS5 in extremely intensive scenarios like CP2077... if you hadn't the CPU bottleneck to contend with (assuming no DLSS).