The_Liquid_Laser said:
I believe, back in the day, there was a big debate about which version of Aladdin was better. Both versions sold really well, so I'd assume there is a significant fan base for each version. |
I wound up with both a Super NES and a Sega Genesis by the time the Aladdin games came out. My neighbor had the Genesis version of the game and one of my cousins had the Super NES version, so I got to play them both. The one I ultimately decided to get for myself was the Genesis version. I preferred having a sword and the superior background music and also the more cartoon-like look. The Genesis version was created by a small team as one of their first projects (actually I think it might've been their very first if I'm remembering the interview in the retro collection correctly), to which end it kinda has that attractive, wilder indie feel to it. The Super NES version was created by Capcom and feels like a more commercial experience to me.
It's worth adding that back in '93, the Genesis was considered the machine for teens and adults, the Super NES more for younger kids, and they were treated that way by the industry. To that end, while the Genesis version of the original Mortal Kombat allowed you to unlock the blood feature of the arcade version with a secret kode (with a K!), the Super NES version did not and was considered less cool as a result. It was in a similar vein that the Genesis version of Aladdin gives you a sword and has a cartoon-action focus, while the Super NES version had to be less violent for the young kids. Generally, here in the U.S. anyway, the Super NES was considered distinctly the less cool machine to own until 1994 for reasons like these.
Last edited by Jaicee - on 06 October 2023