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SvennoJ said:

The demo scene was also very active in the 90s. I made some stuff back then as well with friends, never anywhere near as good as this '93 winner

I just found it on my backup drive, tried to run it in a DOS box but just as my own old programs, glitches and other problems abound. I get the start screen then black. But can confirm Second.exe is 1,451,093 bytes, less than your avg picture nowadays.

That music brings back memories :)

Problem with my stuff is, dunno how to control them anymore and have to read the source code now to figure out what keys to press. Not that it helps much, I didn't believe in documentation yet back then haha. Plus I lost a bunch of stuff in HDD failures :/ Oldest I still have is from '95

The demo scene is still pretty active these days, mostly creating 64k demos now.

One of the most unbelievable of thse demos imo is Fermi paradox:

remember, that entire program is just 64k big, so less than your typical NES game and similar to a word document. And I haven't seen any more realistic water than in that demo yet.

Also, it's impossible to not talk about .kkrieger, a demoscene FPS which is only 96KB in size, so it would fit almost 15 times on a 3'5" floppy disc.

I wish some current games would learn from this, as they really start to get too big.