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curl-6 said:
zeldaring said:

That's a good point but that was the guy  discrediting dual analogs because nintendo came out with the first analogs when it was the way the implemented that made it innovative just like PlayStation 2 that standardized the use of the second analog stick to control a game’s camera, as well as making use of the analog as the L3 and R3 buttons. That has since become a common control method in the modern era of gaming, with L3 typically being the sprint button and R3 being used to recenter the camera, that's arguably more innovative then the N64 Analog. The dual sense is alos super innovative as well.  

I personally would disagree; click sticks/R3/L3 is effectively adding two more buttons, much like the introduction of shoulder buttons on the SNES. It's a nice addition, but the way analog transformed game control in 3D space was on another level, I mean imagine trying to play a modern 3D game like TOTK, Elden Ring, etc with a D-Pad instead of a left stick.

Dual analogs took it to a whole new level i can't imagine playing a modern 3d game with 1 analog. its a nice of step up compared to the D pad, but dual analogs changed everything.