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Kind of also a catastrophic move towards the VR community since the prime and better engine so far used for most VR games is Unity. UE doesn't have a comparable easy tool sets for devs to use with VR. Meaning this could also impact a lot of the smaller VR software pipeline we were getting.

Thankfully, Godot has gotten better and better by day and there's prolly going to be a migration to that engine for smaller time devs



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