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CosmicSex said:
Kyuu said:

Poor month for PS5 bearing in mind the temporary $50 pricedrop and supply vs a year ago. The extremely weak "true exclusive" lineup and the relatively still high pricepoint are starting to hurt PS5's sales performance, and I don't think Spider-Man 2 will be enough to help Sony reach their lofty goal for the fiscal year. $50 permanent pricecut for both models will be needed in addition to some aggressive holiday deals, and even then I'd bet against it in light of the seeming 1st party drought after SM2.

Not surprised by Switch and Xbox's double digit decline, didn't think Switch would place last but it's still doing great for such an old platform. I expect PC to slowly eat into Playstation and especially Xbox's userbase. As the fat cats at Sony increase PS+ prices by over 30%, they're just making PC look more and more appealing.

This comment doesn't make sense.  The PS5 sales were up... By how much isn't stated but we know its by double digits.  Revenue would be down 20% with the sale if all else was equal and the sale was all month (which it wasn't).   But Revenue was down only 1% which mean that the sales needed to make that up are up by at least 20%.  Growth is almost exactly representative of the price cut. 

It clearly sold less than 400k (or at best just over that), you predicted 550k so you should be disappointed.

I don't know where you got the 1% revenue decrease or double-digit unit increase from, but it's safe to say 400k was the roof.

Pricecut being temporary should have led to higher demand. And it being applied only to the standard version means the revenue cut per unit sold was less than 10% (and only for the period of the deal). PS5 signifnicantly underperformed compared to what we both expected.

Last edited by Kyuu - on 15 September 2023