sc94597 said:
It isn't clear what you think a video about 4k DLSS has to do with the post you're quoting. Nobody is talking about running the game at a 4k target. 1080p was the target being discussed. I don't know where you got the idea that "DLSS looks better at 30fps", but it is wrong. There is an argument to be made that with higher framerates the better the temporal solution (because the motion vectors are closer to the mark), but with DLSS (as opposed to heuristic-based TAUU's) this is a marginal factor. Also all of my posts haven't been talking about anything close to miracles. A portable system likely releasing at the end of 2024 running at about the performance of a low-end 75W desktop GPU based on a 2018 architecture, isn't a "miracle." It's the by-product of two transistor die shrinks (12nm -> 7nm -> 5nm) and the fact that the VRAM bottleneck of said GPU wouldn't be an issue for the portable system (4GB -> 8-10GB.) It's precisely what one would expect to happen. |
you expect that in a console that will be 349$ the same size as a switch? not mention nintendo is gonna be using something that should have came out in 2020-2021 but they cancelled there plans so its not like it's 2024 tech. to me it sounds like wishful thinking and not being realistic. aside from that if you watch the video he says DLSS works much better at 30fps if you wanna use ultra performance.