Kyuu said: Iirc, the Matrix demo with TSR turned off rendered in (native) sub 720p on Series S (vs 1620p and much higher settings on PS5 and Series X. That's like 5x Series S's resolution). Lumen, Nanite, Virtual Shadow Maps and crowd density were all dialed back on Series S. Unless whatever Epic did is heavy on the CPU, I just don't see what's so unrealistic or surprising about Switch 2 running the demo at even lower settings and native resolutions. With some sacrifices, the Switch 2 could run the demo even at half the power of Series S. I wouldn't read much into people saying it's "comparable" to PS5/Series X's performance. I bet they think Series S version was also comparable (it isn't). Diminishing returns are just making the average gamer have the perception of a non-gamer grandma, and PS5/Series X's power being wasted on resolutions is also helping Series S and even last gen consoles hold their own when not compared side by side on a high resolution display. |
Pretty much yes.
Most regular gamers are really not going to be able to immediately spot a difference here, and the nature of video games is that you are moving around 95% of the time, there aren't too many games where you just stand still and do nothing.
I remember the days when system difference were easier to spot