sc94597 said:
The original switch had a 2.5 hour battery life in Breath of the Wild and other demanding games. And again, being able to toggle DLSS helps with battery life because you can underclock the GPU and run the game at a lower internal resolution. ARM is also a much more efficient architecture than x86 at low power profiles. You seem confused. When I said "generation ahead" I was talking about GPU generations. It is a fact that Nvidia is a generation ahead of AMD when it comes to raytracing performance. RDNA3 (AMD's current GPU architecture) is competing with Ampere (Nvidia's last architecture) when it comes to ray-tracing. RDNA 2 (AMD's last GPU architecture) was competing with Turing (two generations ago for Nvidia.) Nvidia was clever to resell the features they brought into their GPU's for machine-learning and CUDA GPGPU workloads to gaming use-cases. That's why they are a generation ahead. |
I'll be getting my line ready for you. Just make sure you honor the bet. Lol. ✌️ ☮️