Garrus said:
Soundwave said:
Actually looking at that it isn't misleading at all. The Switch can do those graphics, it would be pushing the higher end of the machine certainly but at 720p docked ... sure why not.
The main problem the Switch has is to run PS4 games the resulting image quality is ugly and very low res. If DLSS was possible on it and ports looked a lot cleaner and sharper, I think a lot more devs would try with ports, but the incentive really isn't there when you work hard on a port only for it to look somewhat ugly image wise.
Nintendo isn't really making these systems anymore anyway, they're basically all Nvidia's design, it's not like a "Nintendo chip". It's Nvidia's chip, they're not going to make a shit chip. Also what Nintendo are we even talking about? The Yamauchi Nintendo? The Iwata Nintendo? Neither exist any more who knows how Furukawa thinks but he is far younger and I'm sure he probably grew up with not only a Famicom/Super Famicom, but probably a Playstation also. Very different generation.
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Also don't forget you can only use DLSS2 with games that support TAA anti aliasing. Almost every game on the Switch 1 can't use DLSS2 anyways.
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What are you talking about? The Switch 1 can't use any version of DLSS. I was just saying if that technology was possible back in 2015, the Switch with the raw power it has would have been able to get a lot more PS4-XB1 ports.
DLSS 2.0 and 3.0 aren't like separate entities either, lol. The Switch 2 will be able to use DLSS 3.0+ as long as it has RTX cores it just may not be able to do the frame generation aspect but there's more to DLSS 3.0+ than just that.