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sc94597 said:
zeldaring said:

DLSS is gonna be useless for switch 2 on most games. people keep talking about DSLL and they don't even know how it works.

One of the biggest use-cases for super-sampling on PC handhelds (using FSR) is to save battery life, and to improve image-quality while using less GPU power. DLSS is even better at this than FSR. 

DLSS 2.0 is not some marginal feature, but rather the core of Nvidia's "DLSS" feature-suite. The fact that DLSS 3.0 likely won't be part of Switch's feature-set (because of the Ampere architecture more than anything else) doesn't mean that the features included are "useless." 

By the way, I am a Data Scientist who has implemented CNN (Convolutional Neural Networks) in both the workplace, academic setting (I have a MSDS) and personal projects. I know how DLSS works on a much deeper level than most people, given that I've actually implemented convolutional autoencoders using both PyTorch and Tensorflow.

In fact I am planning to start a doctorate (D.Eng) next year, and the thesis I am leaning towards likely will incorporate CNN's in comparison to Bayesian vector time-series analyses of a certain sub-set of business problems. 

Most everything i read is that it needs 1440p/50/60fps to really make a difference and  impressions are all over the place, with many saying it useless and others say it's great. many saying it make the image worse and the input lag sucks.