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Leynos said:
Mar1217 said:

Monolith Soft already answered that question, it's a matter of budget and project priorities.

Simply porting the game or remastering/remaking it à la XC1 definitive edition would need the budget of an actual new game because Xenoblade X was actually quite the ambitious project for it's time. 

Also, the title only sold less than a million which was probably insufficient to recoup the development cost, which didn't matter much because their true worth was in the open world achievement they managed at the time which led to the BOTW we know in part. 

Nonetheless, it's a risky financial endeavor

 If Nintendo will put Tokyo Mirage Sessions then they can do XCX. I don't believe TMS outsold XCX. Love both but TMS is just far more niche

Both RPG's but different dev history and engines all together. Atlus probably worked on the port of TMS and as glad as I am to see they gave that game another shot at selling on a more popular platform.

Xenoblade X is just a league on its own in comparison.



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