Norion said:
How does needing hours to render a single frame for big budget films change the fact that path tracing is a huge leap over traditional methods in video games and will cause a big increase in visual fidelity when it becomes standard in them? The performance cost is going to decline overtime, you just need to compare how much better 4000 series cards are at ray tracing compared to 2000 series ones so eventually it won't be difficult for even mid-range hardware to do path tracing. It's far more than just the water, it's the entire environment that gets a big boost to fidelity and it doesn't prove your point at all since you don't need a GPU anywhere near that expensive to run it. It's literally a clickbait title, come on. A game as demanding as Cyberpunk has path tracing now and you don't need a top end GPU to run it thanks to DLSS. The point is that even games with simple visuals due to a low budget will benefit a lot from it by having far better lighting than anything on the PS4. |
Maybe with PS5 pro but path tracing and ray tracing are so taxing.