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Chrkeller said:
zeldaring said:

Digital foundry just said taking a game targeting 30fps to 60fps with DSLL  basically makes it unplayable and the input lag is would be horrible. 

This.  I'm not saying DLSS isn't great.  I'm not saying it won't close the gap.  I'm simply saying it has more constraints and limitations than people think.  It isn't as simple as many are suggesting in this thread.  

Too much scaling in DLSS causes latency, artifacts, etc.  Games still depend heavily on CPU, ram, VRAM, memory speeds.   Low quality assets don't just scale and look great.  The assets need to be high quality which than hammers VRAM and memory speeds.  Also software does NOT automatically work with DSLL.  Games have to be programmed to use it.

It isn't that simple guys.  It isn't.

DLSS is the right move for Nintendo and will be great.  It should put the switch in the Xbox one and ps4 area....  not ps5.

yea it gonna help  but people seem to think its magic. it might give a good 20-40% boost if done well but it ain't gonna do miracles.